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Download Age of Empires 2 For Windows 10 For Free

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Age of Empires 2: The Age of Kings is a medieval-themed real-time strategy computer game. It is the second main entry in the Age of Empires series, developed by Ensemble Studios and published by Microsoft. On August 21, 2017, it was revealed that a remastered version will be published on November 14, 2019. You can also download Age Of Empires 1 For Windows 10 For Free.

Features Of Age of Empires 2: The Age of Kings

Age of Empires II: The Age of Kings is a large strategy game that consists of many units, buildings, and resources that make the game attractive and funny. So let us talk about some of them.

Gameplay

appsscope.com - Age of Empires 2 - Gameplay
appsscope.com – Age of Empires 2 – Gameplay

The user controls civilization and directs it through four distinct historical periods or “ages.” The game Age of Empires starts in the Dark Age when there are few structures and armies available. When all conditions are completed, the user has the ability to progress their civilization, starting with the Feudal Age, where additional improvements, structures, and units become accessible.

The Castle Age follows, in which the mighty Castle may be erected and utilized to generate powerful units, including the distinctive unit of each civilization. Finally, the player can reach the Imperial Age, which is evocative of the early Renaissance years. When a person reaches the Imperial Age, they receive access to all of the improvements, units, and structures that can be created and studied for their civilization.

The player has direct control over Villagers, empires 2’s most crucial economic unit. The player has the ability to direct the movement or attack of all units (except Trade Carts, Transport Ships, and Trade Cogs), the construction of new buildings, the gathering of necessary resources (Villager units), and a variety of other tasks, such as repairing damaged buildings or garrisoning inside the Castle or Town Center for safety.

While the altitudes and topography in the isometric-produced landscape are identical to those in the predecessor, significant enhancements have been made. Aside from a more accurate portrayal of object size, the map has a more diverse topography and more texturing possibilities. The desert is substituted with dirt in the scenario editor, and there are three possible versions dependent on the number specified. With the exception of mountains, which now exist in the Age of Empires 2 game, elevation texturing stays constant. Units attacking from cliffs or higher heights continue to gain an attack benefit, but units attacking from lower elevations or below a cliff now suffer a damage penalty instead of inflicting regular damage.

There are four sorts of resources in this game, similar to its predecessor: wood, food, money, and stone, all of which are necessary to move through the eras, explore new technologies, create structures, and train units. Wood is utilized in the construction and maintenance of most structures, as well as the creation of ships, siege engines, and range troops such as various types of archers and skirmisher units. Stone is employed in the construction of castles, towers, stone walls, and, after the initial patch, town centers as well.

Gold and food are employed in the construction of units and the development of new technology. Most of the time, these resources may be swapped for one another on the market, but at a cost: tariffs must be paid. One of the most common challenges in most scenarios or campaigns is that there is a limited supply of a resource, generally, money or stone, which is usually controlled by the enemy, requiring players to swap resources at the Market.

Wood is derived from trees, which are one of the most prevalent and conveniently accessible materials. Deposits of gold and stone may be mined around the map. They are frequently found around the player’s initial Town Center. Despite the fact that both gold and stone mines are easily depleted, players may manufacture a limitless supply of money at a constant rate by building trade carts from the Market or cogs from the Dock to exchange with other players and swap it for stone at the Market. Acquiring Relics can also result in the production of gold but at a significantly slower rate.

Food is discovered early in the Age of Empires II game, frequently in the form of berry bushes that emerge near each player’s initial Town Center, as well as hunting animals (deer, boar, or sheep) or fishing along the beach. Although natural sources of food are quickly depleted, they may be renewed forever by constructing Farms, constructing Fishing Boats from the Dock, and utilizing them to construct Fish Traps, provided enough wood is stored. Certain needs must be satisfied in order to progress through the ages, such as the construction of specific structures and the payment of resources at the Town Center.

Civilization

appsscope.com - Age of Empires 2 - Civilization
appsscope.com – Age of Empires 2 – Civilization

The player in the original Age of Kings had a choice of 13 civilizations. Each has a distinct personality, with specific strengths and weaknesses modeled from actual civilizations. The civilization’s individuality and gameplay balance are created by a unique combination of unit and technology access (i.e., no one civilization has access to all units and technologies in standard gameplay). Each civilization also includes its own units (ships and soldiers) with historically accurate names, such as the Saracens’ Mameluke.

This is the first game in an Age of Empires series in which each culture has units that speak their own language and its own Wonder design. Their game contains four different architectural styles:

  1. West European style: Britons, Celts, Franks.
  2.  Central European styles: Goths, Teutons, Vikings.
  3. Middle Eastern styles: Byzantines, Persians, Saracens, Turks.
  4. Far Eastern styles: Chinese, Japanese, Mongols.

Different Game Modes

There are two different game modes at empires 2:

Single player:

The Age of Empires II game has five campaigns, each of which depicts a historical event, such as Joan of Arc leading the French to war or Genghis Khan’s conquest of Eurasia. A Standard Game mode sets a person against a specified number of computer players for control of a map. The primary purpose in normal games is to beat all foes and compel them to surrender, however alternate goals exist, such as constructing and guarding a unique sort of structure (known as a “Wonder”). Furthermore, a “Deathmatch” game type offers the player thousands of resources to work with from the start of the game.

The campaigns often begin with a variety of existing resources, structures, and units already in place, bypassing the time-consuming process of constructing a nation from scratch. Campaigns in the original game include those of William Wallace (a tutorial campaign), Joan of Arc, Saladin, Genghis Khan, and Holy Roman Emperor Frederick I Barbarossa. Each campaign is made up of six situations.

Multiplayer:

In empires 2 multiplayer modes, up to eight people can compete against one other or against computer opponents at the same time. You are not authorized to utilize in-game hacks when in multiplayer mode.

Choose Your Strategy

appsscope.com - Age of Empires 2 - Strategy
appsscope.com – Age of Empires 2 – Strategy

Beginning with the Age of Kings, computer intelligence has progressed in comparison to prior editions. Instead of wasting villagers to spy on enemy locations, the computer would choose a more capable military force with a great range and speed, if applicable. Unless discrete military bases are built, the computer will never deploy villagers into enemy territory. In their domain, outposts and resources are exceedingly limited.

Military units commanded by the computer are less likely to move and spread themselves evenly around the map, as they were in previous versions, and are more likely to remain consolidated in a certain position unless provoked by the adversary. If the computer is allied to the player, it will no longer shift its diplomatic posture toward the adversary if it is under friendly fire by area of effect damage. From this version onwards, tributing resources to hostile players are no longer available.

Game Technology

The technology trees in the Age of Empires II are far more advanced and diverse than those in the original Age of Empires. To obtain technology, the player must first create structures. For a fee, each building has a variety of technologies that may be explored. Technologies build on one another. As new technologies emerge, a broader choice of buildings and units becomes available.

Technologies may assist military units (for example, by enhancing their defense characteristics), civil units (for example, villagers may profit from technologies that allow them to travel quicker and so collect resources more effectively, etc.), or structures (For example, by discovering technology that enables Castles and Towers to fire at units at their base.) The advantages and costs of technologies vary widely.

Technology is very important in the Age of Empires 2 game. Players must continuously assess priorities and distribute precious resources between generating new troops, improving current units, and researching to upgrade to the next Age early in the game. However, putting too much focus on developing technology and progressing through the Ages without establishing a military might leave a country helpless. Putting resources into a huge population at the price of advancement, on the other hand, might lead to defeat if the adversary has progressed and can field a small but more formidable assault force.

The number of technologies available grows throughout time, as does the cost of such technologies. When a civilization enters the Castle age, it gains a unique technology in the Age of Empires game, which was included in the expansion. This technology often helps the civilization’s unique units or provides some specific improvement that other civilizations do not have.

In addition, certain civilizations have built-in technology or enhancements. Each civilization’s particular skills vary widely and are loosely based on the specializations of the civilizations as they were in the 10th-14th centuries. For example, the Mongols can gather meat 50% quicker than other civilizations, Byzantine constructions get more health points as they advance into the next age, and the Franks can build Castles for considerably less than other civilizations.

Find And Collect Relics To Win

Monks may only pick up relics, which are extraordinary, one-of-a-kind things dispersed over the map. Once put in a Monastery, a relic provides free cash for the civilization that owns it (this reflects the historical realities of the power and influence that possessing famous relics brought to a church). To seize a relic from an enemy Monastery, the Monastery must be practically destroyed. Once the Monastery’s health points are low enough, the relic will be evacuated, allowing a player to grab it with a monk.

Monks are weak troops (they can only defend themselves by converting their assailants, which takes time). A monk carrying a relic will soon draw attacking forces, therefore measures to defend him are required. If monks are instructed to march with a group of other units, they will take the last position in the formation. The box formation, on the other hand, positions the troops in such a way that they create a box around the monks, shielding them from all sides.

The acquisition of all relics or the creation of a Wonder is two possible victory conditions. This is true in a number of campaign circumstances. To win a relic triumph, all of the relics must be kept for a set amount of time, which varies based on the size of the map.

Build Your Wonder

Wonders are gigantic constructions that take a long time and a lot of resources to build. If a player completes a Wonder and it remains unbroken for an extended amount of time, they win. The countdown resets if a Wonder is destroyed before the countdown is completed. In contrast to the original Age of Empires, when each culture’s Wonder was based on their general architecture, each civilization now gets its own Wonder, which is typically a notable piece of historical architecture.

System Requirements Of age of empires 2

Before you buy or download age of empires or even buy and download any application you have to know the requirements and the information about it to make sure you will spend your time and money at the right place and get the information from the publisher of the app or the game, so let’s go ahead and see The age of empires II requirements.

Windows Minimum Requirements

  • Operation SystemWindows 10 64-Bit (1803 or later).
  • Processor: Intel Core 2 Duo or AMD Athlon 64×2 5600+.
  • RAM: 4 GB RAM.
  • Storage: 30 GB availabe space.
  • Graphics: NVIDIA® GeForce® GT 420 or ATI™ Radeon™ HD 6850 or Intel® HD Graphics 4000 or better with 2 GB VRAM.
  • DirectX: Version 11
  • Network: Broadband Internet connection.
  • Additional Notes: 2GB of video memory + 4GB of system memory required.

Windows Recommended Requirements

  • Operation SystemWindows 10 64-Bit (1803 or later).
  • Processor:  2.4 Ghz i5 or greater or AMD equivalent.
  • RAM: 8 GB RAM.
  • Storage: 30 GB availabe space.
  • Graphics: Nvidia® GTX 650 or AMD HD 5850 or better.
  • DirectX: Version 11
  • Network: Broadband Internet connection.
  • Additional Notes: 2GB of video memory + 4GB of system memory required.

Price Of Age of Empires 2

You can join more than 50 million users around the whole world, take your place in the empires online. You can play the game of age of empires and enjoy the game features, you can buy Age of Empires II: Definitive Edition for about $19.99 USD.

Download Now Age of Empires II For Windows 10 For Free

You can download the game from their official website even if you found it cheaper at any other place if they were trusted then go ahead you don’t know them please don’t. You can download the game from age of empires 2. You can follow the big community of the game at one of the hugest sites in 2021 from here the age of empires News.

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