- Halo Combat Evolved

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Halo Combat Evolved, often known as Halo 1 or Halo: CE, is a science fiction first-person shooter video game developed by Bungie Studios, which was a division of Microsoft Game Studios at the time. It was published on November 15, 2001, for the original Xbox gaming platform and is backward compatible with the Xbox 360 by downloading a free code patch from Xbox Live. In 2003, it was also published as Halo PC for PC and Mac.

Furthermore, it is one of the most successful video games of all time on the original Xbox, selling five million copies, a statistic only surpassed by its sequel Halo 2, which sold eight million copies. You can also download Dead by Daylight For Windows 10 For Free.

Features Of Halo Combat Evolved

Halo Combat Evolved has been available as an Xbox Original game title for the Xbox 360 since December 4, 2007, and can be downloaded for 1200 Microsoft Points via the Xbox Live Marketplace. The game’s pricing was reduced to 800 Microsoft Points in June 2012. On November 15, 2011, exactly 10 years after the original game and the original Xbox, a 10th-year version of the game named Halo: Combat Evolved Anniversary was published for the Xbox 360.

Campaign - Halo Combat Evolved - Campaign – Halo Combat Evolved – Campaign

The plot of Halo is linear and is told through cutscenes. There is just one way out. Halo: Combat Evolved on Xbox allows one player to play the campaign alone, as well as two players to play together on split-screen. The campaign of Halo Combat Evolved for PC is only playable by one player. The Halo Combat Evolved Campaign has ten levels:

The Pillar of Autumn:

This level is defined in the UN Security Council Pillar of Autumn and includes most of the training (below Heroic, or when the player first plays the game). The mission’s primary goal is to escape the ship. This level is altered depending on the difficulty level selected. Sergeant Johnson delivers a new monologue at the start of each level, one for each difficulty. The player goes through a testing diagnostic exhibiting the fundamental minimum of controls in Easy and Normal.

This is automatically bypassed on Heroic and Legendary difficulties, and the player is immediately sent off to find Captain Keyes. The motion sensor and grenades are disabled on Easy and Normal levels until key points are in the level. They may be utilized immediately away on Heroic and Legendary.


Halo is the second campaign level in Halo Combat Evolved, and it begins on September 19, 2552, in the morning. It provides the first “on the ground” look at Installation 04. As the only survivor of the Bumblebee escape pod disaster, John-117 fights Covenant soldiers while seeking and rescuing additional survivors from the Pillar of Autumn.

The Truth and Reconciliation: - Halo Combat Evolved - Truth and Reconciliation – Halo Combat Evolved – Truth and Reconciliation

The Truth and Reconciliation is Halo Combat Evolved’s third campaign level. Captain Keyes, who is being kept hostage on board the Covenant ship, the Truth and Reconciliation, must be rescued by the Master Chief and a team of Marines. The Master Chief battles his way through the interior of the Covenant battlecruiser to liberate Captain Keyes and several other inmates from the ship’s brig after boarding via the ship’s Gravity Lift. This is the first level where you will encounter Hunters, Zealot Elites, and Stealth Elites all at the same time.

The Silent Cartographer:

The Silent Cartographer is Halo: Combat Evolved’s fourth campaign level. The Covenant thinks the Silent Cartographer is someplace beneath an island, hidden behind a series of buildings that cover an installation. In order to find the Control Room, John-117 leads the UNSC Marines in an assault on an island containing the Halo Installation’s map room.

Assault on the Control Room:

Assault on the Control Room is Halo Combat Evolved’s fifth and longest campaign level.

343 Guilty Spark:

The first section of the level takes place in a swamp, while the second section, “The Flood,” takes place in the Alpha Halo containment facility. The third chapter occurs outside of the confinement institution. In this chapter, John-117 is dispatched from Echo 419 to find Captain Jacob Keyes, who has been gone for more than 12 hours. Soon later, John-117 discovers and enters a structure, only to learn that the Marines who had been pursuing the Captain had been slaughtered by an unknown monster. After learning of the Marines’ fate, John battles his way out to the swamp, where he meets a dubious friend.

The Library:

Halo Combat Evolved’s seventh campaign level is The Library. It starts when 343 Guilty Spark translocates John-117 from the marsh he was in into the Installation 04 Library. To reach the Index room, John-117 must traverse four Flood-infested floors.

Two Betrayals:

Two Betrayals is Halo Combat Evolved’s eighth campaign level. It takes place in the same area as Assault on the Control Room, except this time John-117 proceeds in the other direction. The purpose is to eliminate three Phase Pulse Producers while battling three other groups of adversaries that are out to destroy everyone else.


Keyes is Halo Combat Evolved’s ninth campaign level. In this level, Captain Jacob Keyes is rescued from the Flood by John-117, who has returned to the Truth and Reconciliation. John-117 battles his way through the ship and on the ground in order to survive the bloodbath between the Flood and the surviving Covenant warriors. Captain Keyes has been totally absorbed by a Proto-Gravemind, as John-117 finds at the end of the level. With no other option, John physically removes the captain’s implants from the form, which include the UNSC Pillar of Autumn access codes. He then steals a Banshee and flees.

The Maw:

The Maw is Halo Combat Evolved’s tenth and final campaign level. In this level, John-117 navigates the wreckage of the UNSC Pillar of Autumn in order to explode the ship’s fusion reactors and destroy Halo, the Flood, and the Covenant armada, so avoiding the annihilation of humanity and maybe all sentient life in the galaxy. The player has no allies on this level, like in the previous two.

Game Story

When the UNSC Pillar of Autumn exits from Slipspace, she discovers a massive ring — a “Halo” drifting in space. The primary character, Master Chief Petty Officer John-117, is onboard the Pillar of Autumn as it is attacked by the Covenant, an extraterrestrial alliance, and humanity are sworn, adversaries. To preserve Autumn’s artificial intelligence, Cortana, John-117 evacuates the doomed ship for the surface of Halo. She contains highly classified military intelligence, which would be terrible if she was taken by the Covenant. With the UNSC Marines by his side, Cortana directing him, and his assault weapon prepped and loaded, John-117 sets about unraveling the mysteries of Halo and conquering the Covenant.

The first several stages of the game revolve around attempting to access Halo Combat Evolved’s Control Room in order to discover its purpose. It is soon found that during an effort to seize control of a research facility, both human and Covenant soldiers unintentionally released something: the Flood. The Flood is a parasitic race that got its name from the way they swarm overall opposition. For the first time in thousands of years, the Flood floods over Halo, wreaking havoc on both Human and Covenant armies.

With the Flood unleashed, 343 Guilty Spark, the quirky Forerunner artificial intelligence, activates Halo’s defense mechanisms. The Sentinels, flying robots armed with beam projectors, are the most visible of them, but Halo’s true weapon is considerably more subtle and far more destructive. Halo has the ability to shoot a pulse that will destroy all sentient life within a 25,000-light-year radius. Because sentient life is the Flood’s nourishment, the Flood will be unable to subsist and will perish.

Despite the fact that the Installation has a maximum effective radius of 25,000 light-years, the pulse will activate other installations as well. This technology is intended to prevent the Flood from spreading over the cosmos if they escape Halo’s confines by depriving the Flood of any life source large enough to sustain them. This is the only way to deal with the harmful parasite.

Naturally, this would wipe out both humans and the Covenant, thus the game’s closing stages focus around John’s quest to destroy Halo before it ignites. The Halo Combat Evolved game leaves the tale open for potential expansion, revealing that there are several Halo ring planets in the galaxy owing to Halo being designated Installation 04 by 343 Guilty Spark, the Installation’s Monitor. Later in Halo 2, it is revealed that there were seven Halos before Installation 04 was destroyed.

Halo Combat Evolved Characters - Halo Combat Evolved - Characters – Halo Combat Evolved – Characters

The Halo Combat Evolved game contains several characters divided mainly into two categories:

  • Main characters: they include: John-117, Cortana, Jacob Keyes, 343 Guilty Spark, and Avery Johnson.
  • Minor characters: they include 18 different characters.

Choose from levels of difficulty

  1. Easy: Your enemies will fear and fall in the face of your merciless attack, but the final win will leave you wanting more.
  2. Normal: Hordes of aliens want to destroy you, but steel nerves and a rapid trigger finger offer you a good chance.
  3. Heroic: Your foes are many and vicious, and their attacks are deadly. It is not assured that you will survive.
  4. Legendary: You confront opponents who have never tasted loss and who mock your efforts to survive in strange tongues. This is the definition of suicide.

Watch out for enemies

On Halo Combat Evolved, three types of opponents are encountered:

  • The Covenant is a coalition of several species commanded by the Supreme Commander, Thel ‘Vadamee, whose Fleet of Particular Justice is led by the Covenant. The timid Unggoy, the Kig-Yar with their portable Energy Shields, the Sangheili, great tacticians with their body-covering Energy Shields, and the massive, metal Hunters with amazingly powerful armor made of some unknown alloys are all part of this. The Covenant warriors are usually armed with plasma weapons of varying capability. They also utilize a lot of vehicles including Ghosts, Wraiths, Shades, and Banshees.
  • Flood: There are three types of parasitic floods. Infections grow on their own and are generally killed by a single shot or Jon 117’s energy shield. Explosive carrier forms that inflict significant damage owing to fluid splashing and release Infection Forms. Not to mention the ex-human or Sangheili martial forms whose neurological systems were hijacked by the parasite. Fighting forms are the most common and difficult of the three. They frequently wield a human or covenant weapon.
  • Guards: The Forerunner AI Monitor for the 04, 343 Guilty Spark controls these ancient robotic fixtures. He is responsible with guarding the Ring from any dangers and regulating the flood invasion. The guards fire an orange beam that can deplete adversaries’ energy shields. This weapon was created to destroy the deluge and has proved successful against a variety of other foes.

Find Allies

  1. UNSC Marines: The Marines from the Pillar of Autumn frequently aid the player in the Halo Combat Evolved game. They are useful, but on higher levels, adversaries may quickly kill them. They are armed with a range of weaponry. The Assault Rifle, Sniper Rifle, Shotgun, Needler, and Plasma Rifle are among them. Marines carrying assault Rifles will hurl Fragmentation Grenades on occasion. The Marines will gladly accompany the player in Scorpions and Warthogs and utilize the Chaingun on the Warthog while the player is driving. Unfortunately, they are unable to operate either vehicle. Marines can only drive the Ghost, which they only use for a few seconds. They may be found at every level except the library. When Marines are on the verge of death, they go insane and assault any apparent adversary.
  2. UNSC Crewmen: The crew members of the Pillar of Autumn appear as allies briefly in the game. They are equipped with Pistols; however, they do appear in fight unarmed on occasion. They have less health than Marines and are more likely to withdraw and cower in fight. They can be found exclusively in the levels Pillar of Autumn and Halo. A single melee is typically enough to kill them, and their tendency of cowering makes them an impediment to their colleagues.
  3. Sentinels: The Forerunner Sentinels, overseen by the Monitor 343 Guilty Spark, are hovering robotic drones that are part of Halo’s defensive system. They launch attacks against the Flood, the Covenant, and, eventually, John-117. Despite having a strong Beam Weapon, they are not very damage resistant (Their shields are especially vulnerable to Covenant weaponry, especially overcharged Plasma Pistols and explosives). They are classified as Normal and Shielded varieties, albeit both are readily destroyed. They assist the player in levels 343 Guilty Spark and The Library, but they are adversaries from level Two Betrayals until the conclusion of the game, functioning as a Fourth Faction that assaults the Flood, Covenant, and the player when they are met.

Different Weapon Types - Halo Combat Evolved - Weapons – Halo Combat Evolved – Weapons

All weaponry in Halo Combat Evolved belongs to either the Covenant or the UN Security Council. The player is allowed to carry two weapons and up to eight grenades (Four Fragmentation Grenades and Four Plasma Grenades). Covenant weapons are more adapted to lowering shields and shoot at a slower rate than human weaponry. They do not require ammo or reloading, with the exception of the Needler. Each weapon, on the other hand, comes with its own battery. When the charge runs out, the weapon must be abandoned. Covenant weapons (excluding the Needler) may likewise overheat if fired for an extended period of time, necessitating a period of cooling before they can be used again.

The Campaign has five Covenant weapons, three of which are useable by the player: the Plasma Pistol, Plasma Rifle, and Needler. The Energy Sword, which destabilizes after killing the Sangheili with it, and the Fuel Rod Gun, which explodes after killing the enemy, are the two weapons that the player cannot use. The Fuel Rod Gun and Flamethrower are two new weapons available solely in the PC version’s multiplayer mode. As a swappable weapon, a plasma-based weapon of the same sort but with a higher charge than the player’s current one will emerge. If the weapon has a lower charge, it cannot be swapped until the player’s current charge is sufficiently low.

Needlers will automatically gather any ammo from other needlers as the player moves over them. Needlers can also make use of certain extremely uncommon individual packets of projectiles. Human weapons, on the other hand, need the regular reloading of ammo. They are more suitable for lowering health risks and do not overheat. However, the difference between Easy and Normal difficulty levels is frequently insignificant. In the Halo Combat Evolved PC campaign, there are five human weapons and six in the Multiplayer.

Multiplayer Mode

The same-console split-screen mode allows up to four people to play together. Up to 16 people can also play together in one Halo game through a local area network, utilizing Xbox and/or Xbox 360 consoles linked via an Ethernet hub, or using Xbox Connect, which is a method of tunneling a connection via a PC. The game’s seamless support for this sort of play, as well as a few huge maps that can handle up to 16 fighters, is a console gaming first. Because the Halo Combat Evolved game was launched before the advent of Xbox Live, popular online play for this title was not accessible.

The PC version of Halo Combat Evolved now includes online play, as well as new multiplayer vehicles (Banshee and Rocket Warthog), weaponry (Fuel Rod Gun and Flamethrower), and locations. Halo Combat Evolved’s PC version does not enable split-screen multiplayer.

Don’t forget to Power-ups

In Halo Combat Evolved, three types of power-ups are available:

  1. First-aid kit: Restores the player’s life completely on the Halo Combat Evolved game.
  2. Active camouflage: Significantly limits the player’s visibility for around 45 seconds, revealing just a faint silhouette of him. If the player is holding a flag or a skull (in multiplayer), gets struck by weapons fire, shoots their weapon, or when time runs out, its effect is lessened or nullified.
  3. Overshield: A non-regenerating shield that is twice as strong as a standard shield (three times on opponents). The overshield works on top of the ordinary shield; when it is active, the regular shield is not damaged. The overshield is diminished solely when the player is hit in the single-player game, however it decreases progressively over time in the multiplayer game. One fully charged Plasma Pistol blast may completely destroy the overshield and ordinary shield. Furthermore, while the over shield is charging, the player is entirely impervious to practically all types of harm. However, the player can still be assassinated.

Find Your Vehicle

The following vehicles are accessible to the player in this game:

  1. Warthog: A Light Reconnaissance Vehicle of the United Nations Security Council. The Warthog is armed with a 12.7mm Gatling type M41 Light Anti Air Gun turret capable of piercing armor and shields equally.
  • Warthog LAAV: A Light Anti-Armor Vehicle developed by the United Nations Security Council. The M12A1 is a Warthog version with a triple-barreled 102mm rocket launcher. It can only fire three rockets before reloading. On the PC version of Halo Combat Evolved, Multiplayer is only available.
  • Scorpion: a main battle tank of the United Nations Security Council. It is armed with a powerful 90 mm weapon placed atop a turret attached to the back of the chassis. Aside from the main cannon, it has a 7.62mm machine gun. It should be noted that the main cannon and machine gun are both inaccurate at medium to long range.
  • The Covenant Ghost: a reconnaissance and rapid attack vehicle. Its twin plasma weapons complement its speed and agility, allowing the user to blast foes and run them into the ground. It can be destroyed throughout the campaign. It also includes a function that boosts antigravity power in front of the Ghost, leading it to nose up. This may be used to balance the Ghost after gliding over a cliff or hill, or it can be used to spatter opponents. Unlike Halo Combat Evolved 2 and Halo Combat Evolved 3, this model does not have a boost, however it fires quicker than subsequent variants.
  • Banshee: A Covenant Aerial Assault Aircraft. Very maneuverable. Armed with two plasma guns and a fuel rod cannon. The Banshee’s armor is strongest in the front and weakest in the sides and back. It is damageable in the campaign but, like other vehicles, is resilient to complete destruction in Halo PC multiplayer. Unlike Halo Combat Evolved 2 and Halo Combat Evolved 3, this model has no boost and shoots slower, making it an early, less effective variant. The Banshee is not accessible in Multiplayer on the Xbox version. It is most likely the lightest vehicle, as it can carry less than an M6D magazine before blowing up.

Several vehicles, such as the Covenant Spirit Dropship, the UNSC Pelican Dropship, and the Covenant Wraith Mortar Tank, are not controlled by the player. The Wraith needs ballistic aiming, shooting massive Plasma Bombs in arcs at its adversaries, comparable to artillery. If a direct hit is made, these explosives will frequently damage vehicles or kill a Spartan if he or she is not outfitted with an Overshield. Wraiths may be destroyed with explosive weaponry such as the Scorpion’s Main Cannon and the rocket launcher.

In Halo Combat Evolved, it’s also quite simple to splatter adversaries since the game’s physics engine can’t tell the difference between a fast and slow-moving vehicle, making it such that even a light contact, even by accident, can kill it. This is especially aggravating on the level of “The Silent Cartographer’s LZ,” where Marines tend to dive beneath the area’s many Warthogs, and in multiplayer, where the player may be easily destroyed by vacant vehicles.

System Requirements Of Halo Combat Evolved

Before you buy or download The Halo Combat Evolved game or even buy and download any application you have to know the requirements and the information about it to make sure you will spend your time and money at the right place and get the information from the publisher of the app or the game, so let’s go ahead and see the Halo Combat Evolved requirements.

Windows Minimum Requirements

  • Operation System: Windows 10 64Bit.
  • Processor: AMD Phenom II X4 960T ; Intel i3550.
  • Memory: 8 GB RAM.
  • Graphics: AMD HD 6850 ; NVIDIA GeForce GTS 450.
  • Network: Broadband Internet connection.
  • Storage: 20 GB available space.
  • DirectX: Version 11.
  • Additional Notes: Direct3D feature Level 11.1.

Price Of Halo Combat Evolved

You can join more than 100 million users around the whole world, take your place in the Halo Combat Evolved pc game. You can buy the Halo Combat Evolved from the Steam store for about $ 4.99 USD. You can also Buy Buy Halo: The Master Chief Collection for about $ 19.99 USD. You can explore the game versions and game content from the steam store so you can find your needs.

Download Now Halo Combat Evolved For Windows 10 For Free

You can download the game from their official website even if you found it cheaper at any other place if they were trusted then go ahead you don’t know them please don’t. You can download the game from Halo Combat Evolved. You can know all the latest Halo Combat Evolved news so you can get all the latest updates and technology they are making.

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